So, so you think you can tell Heaven from Hell, Blue skies from pain. Can you tell a green field From a cold steel rail? A smile from a veil? Do you think you can tell? Wish You Were Here - Pink Floyd

CENTER OF THE LAGOON NEBULA

THE SOLAR NEIGHBORHOOD


The Universe within 250 Light Years
The Solar Neighbourhood

* Number of stars within 250 light years = 260 000

About the Map

This map is a plot of the 1500 most luminous stars within 250 light years. All of these stars are much more luminous than the Sun and most of them can be seen with the naked eye. About one third of the stars visible with the naked eye lie within 250 light years, even though this is only a tiny part of our galaxy.

Additional Maps
A map of solar neighborhood stars There are 133 stars visible with the naked eye within 50 light years of us, and here is a map showing all of these stars.
A Skyglobe This page contains some templates which you can print-out and glue together, to create a twenty-six-sided skyglobe, showing all of the naked-eye stars in the night-sky.
Data and Catalogs
Stellar Classification Here is a concise diagram showing most of the different types of stars that exist together with some basic data on sizes, masses, temperatures etc of all the different star types.
The HR Diagram All of the major types of stars have a location on the Hertzsprung-Russell diagram which is a plot of the luminosity of stars against their colour.
A list of the Brightest Stars This is a list of the 300 brightest stars together with the distances taken from the Hipparcos catalogue.

The Hyades Star Cluster

The Hyades cluster is the nearest major star cluster and the only one close enough to be mapped in three dimensions. The Hyades cluster is a bright object in Taurus, but the view is partially ruined by Aldebaran - a brilliant orange giant star that lies in front of the cluster at less than half the distance. The cluster itself is 151 light years from us. It was formed about 660 million years ago and the cluster has probably travelled around the Galaxy three times since then. Like most open star clusters, the stars in the cluster are slowly moving apart.

A map of the Hyades
The Hyades - a bright star cluster in Taurus


SPACE: THE FINAL FRONTIER

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VISIT THE OFFICIAL SITE : HTTP://PARAMOUNT.COM/STARTREK

THE ORION ARM


The Universe within 5000 Light Years
The Orion Arm

* Number of stars within 5000 light years = 600 million

About the Map

This is a map of our corner of the Milky Way galaxy. The Sun is located in the Orion Arm - a fairly minor arm compared with the Sagittarius Arm, which is located closer to the galactic centre. The map shows several stars visible with the naked eye which are located deep within the Orion arm. The most notable group of stars here are main stars in the constellation of Orion - from which the spiral arm gets its name. All of these stars are bright giant and supergiant stars, thousands of times more luminous than the Sun. The most luminous star on the map is Rho Cassiopeia (ρ Cas) - to us 4000 light years away, it is a dim naked eye star, but in reality it is a huge supergiant star 100 000 times more luminous than our Sun.

Additional Maps
A Map of the Orion Arm This is a plot of all of the most luminous stars within 2000 light years together with most of the major star clusters and nebulae within this distance.
A Map of clusters and nebulae Here is a map of all the major star clusters and nebulae that lie within 10000 light years.
Data and Catalogs
A list of bright nebulae Many bright nebular regions are known in our galaxy. They are usually the birthplaces of stars. Here is a list of many of the more well known nebulae.
A list of planetary nebulae These nebulae are the remnants of dying stars. They are called planetary nebulae because the are often circular. This is a list of the brighter planetary nebulae.
A list of dark nebulae Not all nebulae glow brightly. Most nebulae are dark concentrations of dust only visible if they block out the light of stars that lie behind them. This is a list of a few of the more noticible dark nebulae.
A list of open clusters Many stars are formed in tight groups of hundreds of stars known as open clusters. Thousands are known in our galaxy, the Pleiades are the most famous example. Here is a list of the brighter open clusters.

Some Bright Nebulae

The Heart and Soul Nebulae
The Heart and Soul Nebulae Located in the Perseus Arm of the Galaxy, the Heart and Soul Nebulae are located in a region of active star formation containing many young clusters of stars.
The California Nebula
The California Nebula This is a bright emission nebula which supposedly looks like the shape of the state of California (but is about 1 trillion times longer). This nebula glows because of the intense radiation from the star Xi Persei.
The Orion Nebula
The Orion Nebula This is probably the most famous nebula in the sky - it can be dimly seen with the naked eye, and can be viewed from any latitude on Earth except the North Pole. The Orion nebula lies in the middle of an intense region of star formation.
The Rosette Nebula
The Rosette Nebula The Rosette nebula is a circular nebula surrounding a young star cluster. The intense radiation from the young stars has cleared a hole in the centre of the nebula.
The Cone Nebula
The Cone Nebula This is another nebula surrouding a young cluster of stars including the fifth magnitude variable star S Monocerotis. Nearby is a dark cone-shaped lane of dust which gives this nebula its name.
The Eta Carinae Nebula
The Eta Carina Nebula This is a bright nebula in southern hemisphere skies which can be glimpsed with the naked eye. The Eta Carinae nebula is a massive region of star formation in the Sagittarius arm of the Galaxy, and it surrounds the extremly massive star Eta Carinae.
NGC 3576, 3579, 3581, 3582, 3584 and 3586
NGC 3576, 3579, 3581, 3582, 3584 and 3586 Although it has six separate catalogue numbers, this is in fact a single nebula in the Sagittarius arm and another region of star formation.
The Lagoon and Trifid Nebulae
The Lagoon and Trifid Nebulae These are two bright nebulae in the Sagittarius Arm of the Galaxy. The Lagoon nebula is one of the brightest nebulae in the sky and it can be seen with the naked eye. The Trifid nebula is close to the Lagoon nebula although it is slightly smaller and dimmer.
The Eagle and Omega Nebulae
The Eagle Nebula The Eagle and Omega nebulae are another pair of bright nebulae in the Sagittarius Arm where many stars are being born. The Hubble Space telescope photographed the Eagle nebula in 1995 and produced one of the most famous astronomy pictures of recent times.
The Gamma Cygni Nebula
The Gamma Cygni Nebula This is a faint but extensive nebula which can be found in the middle of the constellation of Cygnus. This region of the sky looks directly down Orion Arm of our Galaxy and there are a lot of nebulae in and around this region.
The North America and Pelican Nebulae
The North America Nebula These two nebulae in Cygnus are the brightest part of a very complex region of nebulae in Cygnus lying about 2000 light years away in the Orion Arm of the Galaxy.


BURNING COLD KAZZARII HUNTER

Click to view full size image

TREK SECOND TRAILER

THE BLUE CRAB

Blue Crab



Credit: NASA/CXC/SAO/F.Seward et al


Goes without saying that I like the BLUE versions of the Crab Nebula! Below in a manyfold version from 2002.




Credit: NASA/CXC/ASU/J.Hester et al.



THE MILKY WAY


The Universe within 50000 Light Years
The Milky Way Galaxy

* Number of stars within 50 000 light years = 200 billion

About the Map

This map shows the full extent of the Milky Way galaxy - a spiral galaxy of at least two hundred billion stars. Our Sun is buried deep within the Orion Arm about 26 000 light years from the centre. Towards the centre of the Galaxy the stars are packed together much closer than they are where we live. Notice also the presence of small globular clusters of stars which lie well outside the plane of the Galaxy, and notice too the presence of a nearby dwarf galaxy - the Sagittarius dwarf - which is slowly being swallowed up by our own galaxy.

Additional Maps
A Map of the Milkyway Here is another map of the Milky Way viewed from above. This page also explains what scientific data there is for the spiral structure of our galaxy.
A Galactic Chart This is an all-sky plot of the 9000 brightest stars, plotted in galactic coordinates, and showing all of the constellations in the sky.
Data and Catalogs
A list of globular clusters Large galaxies are surrounded by a halo of tight spherical clusters of stars known as globular clusters. There are roughly 150 known globular clusters around our galaxy, and here is a list of them.

The Sagittarius Dwarf Galaxy

This dwarf galaxy is the nearest galaxy to our own. However, it was only discovered as recently as 1994. It lies on the far side of the galaxy from us and is heavily obscured by the intervening gas, dust and stars. It is approximately 78000 light years away and about 10000 light years in diameter. It is orbiting our galaxy in a period of about 1 billion years but it cannot be expected to last much longer, in a few hundred million years it will be ripped apart by our own galaxy. It contains about one hundred million stars. It also lies in roughly the same position as the globular cluster M54 but whether this globular cluster is actually part of the dwarf galaxy is unclear.

Galactic Cannibalism

The Sagittarius Dwarf Galaxy will probably not be the first galaxy that has been 'eaten' by our galaxy. The Sloan Digital Sky Survey for instance report that outside of the Galaxy there are huge clumps of stars that appear to be the remains of smaller galaxies that were ripped apart by the Milky Way more than a billion years ago. The distribution of these stars shows at least two clumps that are several thousand light years in size and more than 100 000 light years from the center of the Galaxy.

The Galactic Plane

An all-sky plot of 25000 stars

Above - An all-sky plot of the 25000 brightest, whitest stars (B-V<0)>

Below - An infra-red view towards the centre of our Galaxy from the Two-Micron All Sky Survey. Our view of the Milky Way is much better in infra-red light. Visible in this image are the huge clouds of dust which block our view of the Galaxy in visible light. The Sagittarius Dwarf galaxy is also very dimly visible in this picture extending downwards from the left side of the bulge.

An infra-red picture of the Milky Way


OTHER SUNS RE-BOOT

ALIEN PLANET

THE SATELLITE GALAXIES


The Universe within 500000 Light Years
The Satellite Galaxies

* Number of large galaxies within 500 000 light years = 1
* Number of dwarf galaxies within 500 000 light years = 12
* Number of stars within 500 000 light years = 225 billion

About the Map

The Milky Way is surrounded by several dwarf galaxies, typically containing a few tens of millions of stars, which is insignificant compared with the number of stars in the Milky Way itself. This map shows the closest dwarf galaxies, they are all gravitationally bound to the Milky Way requiring billions of years to orbit it.

The Satellite Galaxies

Sagittarius Dwarf
The Sagittarius Dwarf Lying on the far side of our galaxy this dwarf was discovered as recently as 1994. It is slowly being ripped apart by our galaxy.
Ursa Major II
Ursa Major II This galaxy was discovered in 2006. It is one of the smallest and faintest galaxies known, and it is too faint to appear on a normal photograph.
Large Magellanic Cloud
The Large Magellanic Cloud The largest of the satellite galaxies and also the fourth largest galaxy in the Local Group. This galaxy is a large bright object in southern hemisphere skies and it is the brightest galaxy in the sky. It contains several billion stars and many stars are still forming in it, most notably in the Tarantula nebula, a huge concentration of gas and dust over 2000 light years in diameter. A supernova exploded in the Large Magellanic Cloud in 1987 and observations of the expanding supernova remnant provided accurate distance measurements to the galaxy.
Small Magellanic Cloud
The Small Magellanic Cloud Despite its name, this galaxy is fairly large for a dwarf galaxy. It contains at least several hundred million stars and is easily visible with the naked eye from the southern hemisphere. Like the Large Magellanic Cloud, there is still a lot star formation taking place within it.
Boötes Dwarf
The Bootes Dwarf This galaxy was discovered in 2006. It is one of the faintest galaxies ever discovered. It is too faint to appear on a normal photograph. It can be detected only by carefully counting the faint stars in this part of the sky.
Ursa Minor Dwarf
The Ursa Minor Dwarf Discovered in 1954, this is a very puny galaxy. Although it is a nearby galaxy it is far to dim to be seen with anything but a powerful telescope. All of the stars in this galaxy are at least ten billion years old, the galaxy is too small to allow it to hold on to gas and dust to allow any new star formation.
Sculptor Dwarf
The Sculptor Dwarf Discovered by Harlow Shapley in 1937. It is probably twice the size of the Ursa Minor galaxy, but all its stars seem to be just as old.
Draco Dwarf
The Draco Dwarf Discovered at the same time as the Ursa Minor dwarf galaxy in 1954, this galaxy is almost identical in size and consists of only very old stars.
Sextans Dwarf
The Sextans Dwarf This galaxy was discovered in 1989. It is a very low luminosity galaxy but seems to be rather bigger than the Ursa Minor and Draco galaxies.
Ursa Major I
Ursa Major I This galaxy was discovered in 2005. It is another exceptionally faint galaxy rather like the Boötes Dwarf.
Carina Dwarf
The Carina Dwarf Discovered in 1977, this is another tiny dwarf galaxy. However most of its stars are slightly younger at about 7 billion years old than in most of the other tiny dwarf galaxies.
Fornax Dwarf
The Fornax Dwarf Discovered at the same time as the Sculptor dwarf galaxy in 1937, it is several times larger than the smallest dwarf galaxies and contains several million stars. Its stars range in age from three to ten billion years old. This galaxy also has six globular clusters orbiting it.


FOMALHAUT B

http://imgsrc.hubblesite.org/hu/db/2008/39/images/a/formats/print.jpg

BLADERUNNER VANGELIS

VEIL NEBULA

http://www.yankeerobotics.com/images/PickeringCCD.jpg

ORION BELT

http://www.solarvoyager.com/images/wallart/orionsbelt_1280.jpg

ORION'S ARM UNIVERSE PROJECT

Welcome to the next stage in the evolution of science fiction. A scenario set thousands of years in the future where civilization spans the stars. Godlike ascended intelligences rule vast interstellar empires, and lesser factions seek to carve out their dominions through intrigue and conquest. And out beyond the edge of civilized space and the human friendly worlds, adventure awaits those prepared to risk all.

Come join us in this ever-expanding collective worldbuilding effort. Within the vast universe that is Orion's Arm you will find:
  • Hard Science
  • Plausible Technology
  • Realistic Cultural Development
  • A vast Setting
  • 10,000+ years of historical development
  • Realistic Exobiology

SCORPIUS

http://apod.nasa.gov/apod/image/0709/scorpius_guisard.jpg

THE LOCAL GROUP


The Universe within 5 million Light Years
The Local Group of Galaxies

* Number of large galaxies within 5 million light years = 3
* Number of dwarf galaxies within 5 million light years = 46
* Number of stars within 5 million light years = 700 billion

About the Map

The Milky Way is one of three large galaxies belonging to the group of galaxies called the Local Group which also contains several dozen dwarf galaxies. Most of these galaxies are depicted on the map, although most dwarf galaxies are so faint, that there are probably several more waiting to be discovered.

Data and Catalogs
A list of local group galaxies There are at least 45 galaxies in the local group plus several more lying on on the borders. Here is a list of all the known members of the local group of galaxies.

Some of the galaxies in the Local Group

Shown below are four of the galaxies in the Local Group. The Triangulum galaxy (left) is a spiral galaxy and the third largest galaxy in the local group, it contains 50 billion stars. NGC 147 (top centre) is a dwarf elliptical galaxy and IC 10 (top right) is a dwarf irregular galaxy, they both contain tens of millions of stars. NGC 3109 (bottom right) is another dwarf irregular galaxy of several hundred million stars and it is also the largest member of a small sub-group of galaxies within the Local Group.

Digitized Sky Survey image Digitized Sky Survey images


Sunday, November 30, 2008

RAMSCOOP AND RAIR SHIPS

Ramscoop and RAIR ships

The Bussard Ramscoop concept, Ram Augmented Interstellar Rocket ships and other Magnetic Scoop devices


Click for larger image
This Ram Augmented Interstellar Rocket (RAIR) ship collects interstellar hydrogen to use as propellant
but carries its own fuel separately. Click for larger image.


The Bussard Ramscoop, or Ramjet, was proposed in 1960 (Old Earth calender) by the fusion pioneer Robert W Bussard as a method of collecting hydrogen from the interstellar medium and fusing it to provide thrust; he suggested that this process would eliminate the need for fuel on board the craft and be self sustaining, allowing for practically continuous acceleration. Bussard recognised that the interstellar medium was very thin, so his projected craft would not be able to collect enough hydrogen at low speeds; it was suggested that the ramscoop would need to exceed 6% of lightspeed to provide acceleration, and that a magnetic scoop would be required, to save mass.

Because interstellar dust and hydrogen is not strongly charged, a powerful forward pointing laser is necessary to ionise the material and allow it to be collected by the scoops.

Later work showed that the drag experienced by a ship with a magnetic scoop thousands of kilometres wide would be so great that no acceleration would be possible. This inspired the magnetic parachute braking system, used by high-speed craft in the outer solar system from 210 A.T. onwards, and incorporated into most of the pioneering interstellar ships in one form or another.

Collecting the interstellar medium, slowing it down and using the kinetic energy collected to power the magnetic ramscoop caused so much deceleration that interstellar probes and spacecraft were able to save a great deal of fuel in the deceleration phase; this translated to a much greater saving in the fuel required for acceleration, and made interstellar craft of all designs much lighter. Many interstellar craft used the collected hydrogen and dust as mass for further deceleration, once the craft was no longer travelling at speeds sufficient to cause deceleration by friction. Other designs filled the magnetic parachute field with collected dust, and used it as a magsail for braking against the local stellar proton wind.

The ideal of obtaining free fuel from space was not abandoned, however; in the later interplanetary age the outer Solar system was filled with RAIR ships, Ram Assisted Interplanetary (or interstellar) Rockets; this was conceived as an interstellar design but works most efficiently in the dusty zodiacal clouds of a solar system. The RAIR ship has large fuel reserves; the fuels utilised in the Interplanetary age included deuterium and Helium3, sometimes tritium. Interplanetary (or interstellar) dust and hydrogen collected by the relatively small ramscoop is used as inert propellant mass, while conserving as much of the kinetic energy of the medium as possible to avoid braking effects.

Several late interplanetary age and early Federation age exploration ships used a Seeded Ramscoop system; pellets of frozen hydrogen and other catalytic elements were sprayed into the path of RAIR ships on interstellar paths; these pellets were launched by mass driver catapult along the expected path of the manned ship; insulated inside lightweight hulls, they were vaporised remotely only when the forward laser beam of the oncoming craft was detected. Some designs rely on catapulted fuel captured from behind; this resembles Beamrider technology in some ways, in that the fuel transfers momentum to the ship when in acceleration mode.

Catalysis of fusion using Hydrogen/Boron and Hydrogen/Lithium reactions allows for the hydrogen in the collected material to be fused as well; proton/proton fusion can be also catalysed using carbon and neon, muon catalysis, or by antimatter excitation; the first spacecraft using antimatter for propulsion used it to catalyse hydrogen fusion, which allowed a small amount of fabulously expensive antimatter to produce more energy than by basic annihilation.

The radiation produced by Bussard operation is so intense that heavy shielding has to be introduced to protect the crew, even if they are in nanostasis; wherever possible the crew compartment is located well away from the fusion tube or chamber, sometimes on a trailing tether behind a shadowing mass of rock or metal, often tungsten. Designs using tethers are inherently lighter; light enough for a second ramscoop engine to be included at the rear, both as back-up for the first, and for deceleration without the need for turning the ship.

Catalytic RAIR ships are powerful enough to travel to nearby stars, but are still commonly used in the outskirts of solar systems today, as long as precautions are taken to ensure that the intense magnetic fields are not likely to inconvenience sensitive electronic components and aioid individuals.

Even more powerful than antimatter catalysis of fusion, more modern interstellar RAIR craft use matter/antimatter annihilation of collected interstellar hydrogen, or Conversion Drive technology to convert the collected mass into energy. To avoid magnetic braking effects these reactions are carried out in long thin reaction tubes running the length of the craft, without slowing the interstellar medium in the forward component as much as possible. Since the Version War most relativist clades have incorporated RAIR mass collection into their interstellar ships to augment the fuel reserves; they are particularly useful in molecular clouds and nebulae. The combination of Conversion Drive and ram-collection allows a modern ramscoop vessel essentially unlimited range and such vessels can achieve very high fractions of the speed of light.

Another development is the optical ramscoop: Use a laser to 'levitate' rings of mirrors ahead of your ship. The mirrors are angled to reflect light in toward the center of the ring. In the process they create an 'optically thick' region of space that pushes the hydrogen into the central region where it is sucked up by the spacecraft and converted into energy by Conversion technology for remarkable power/thrust.

The biggest drawback is that you would need about 1500TW of power to run the laser, which also can be provided by direct matter/energy conversion.

Bussard ramscoops are also utilised in inner solar systems to sweep dust away from inhabited regions; beanstalks and other megastructures are vulnerable to micrometeorite impact, so the disruption caused by periodic magnetic dust collection is considered worthwhile.

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ORION'S ARM TROPERVILLE

Orions Arm
Orion's Arm is an online collaborative fiction setting which describes itself as a transhumanist Space Opera with many worldbuilding elements. It is here. The year is 10601 AT (probably, there isn't really a genuine "present"). The AT calendar is a calendar which begins on the day man first walked on the moon in 1969. This means it's 10 and a half millenniums in the future, and as you can guess, the future is a weird place, where the only boundaries are imagination. And physics. Orion's Arm tries to be strict about accurate physics, or only using speculations that have supporting papers on physics preprint sites. The site is linked to several dozen academic dissertations explaining all of the concepts used in the series. The physical setting is the Terragen Bubble, a sizable fraction of the galaxy roughly 8000 light-years in radius, centered on Earth (which is now more or less a wildlife park). The Terragen Bubble is ruled by a dozen or so "Sephirotic" Empires, each one a staggeringly diverse Star Cluster of Hats. These are ruled by Archailects, intelligences so powerful that they become indistinguishable from gods. Mostly, they're benevolent and very protective of their citizens, using extremely subtle methods to govern their charges, such as stopping crimes before they happen. Life is common, but intelligent life is very rare. That said, most species that other sci-fi series would classify as "alien" are actually humans or other forms of earth life modified heavily. This includes the Mineral Kingdom, which are, you guessed it, robots or vecs, as they are called in-universe, since "robot" implies non sentience. What few truly alien species there are are extinct or insentient, with a few notable exceptions, and all are incredibly different from Earth life. Though humanity has come a long way, and unmodified humans are in a tiny minority among the billions of species, one of the primary tenets of the universe is that human nature, or more accurately, nature shared with almost all sophont (self-aware) life, has changed little. Things like love, humor, jealousy, drama, hatred, and other human emotions are shared by most species.
Tropes Used:
  • A God Am I: This happens a lot to the more powerful AI gods. They used to try to convince people that they are not, in fact, divine, but decided to screw that and let them believe what they want instead around the year 3000 AT. Most people acknowledge that they aren't really gods in the classical sense, but also that it doesn't much matter.
  • AI Is A Crapshoot: Averted in most cases; while AI is depicted as normal intelligence which would have little or no reason to harm humans or humankind, some exceptions exist. Most notable is GAIA, who expelled most of humanity from Earth early in the setting's history. And there were human-indifferent or -hostile A Is early in history, whose descendants control major regions; the Sephirotics can be defined as those AI regions that are at least mildly benevolent to human rights and welfare.
  • Alien Arts Are Appreciated: Averted, in that alien minds work very differently, and most of the time their arts can't be appreciated by other species. The To'ul'h tradition of Polmusic, essentially political debate mixed with opera somehow, is completely lost on most terragens.
    • A mollusc provolve once wrote a poem entitled: an ode to twenty cubic centimeters of lovely sandy mud, which was recieved very well among those who could relate, and largely ignored by those who couldn't.
  • Alien Sky: An entire page is devoted to the effects of Rayleigh scattering and its effects on the atmosphere color. Most skies are white to blue, sometimes blue-green depending on the atmospheric composition, although airborne nanotech particles can turn the sky dark red if it's thick enough.
  • Aliens Speaking English: An interesting variation occurs: Most terragen species speak languages descended from English, such as the trader langauge of Douh. These are collectively called Anglic languages, though ten thousand years is a long time for a language to develop. Anglic languages are more diverse than current earth languages.
  • Alternative Calendar: The main system of dating is the AT calendar, which, as explained at the top of the page, begins in 1969 AD with Neil Armstrong walking on the moon.
  • Apocalypse How: In the 2600s AD, nanoswarms ravage the solar system, destroying almost everything. After that was over, crazy AI GAIA decides to save the earth by giving humans the boot. She slaughters around 90% of humanity, though this is (later retconned to 50% and then 40%, possibly less, with the explanation that records from that era are shoddy at best due to that very incident. It's not really the end of civilization, but rather a fragmentation and suppression. They get better.
  • Applied Phlebotinum: The setting not only has several different kinds of phlebotinum, it goes at length to describe the advantages, disadvantages, and limitations of each and every single one. The things try to be at least somewhat physically plausible.
  • Artificial Gravity: Notably averted; it's implied that the higher toposophics have some kind of gravitational technology, but it can't be effectively used as trek-style gravity-plating. Instead, most space colonies rotate to simulate gravity, or otherwise the inhabitants are adapted to the lack thereof.
  • Artificial Limbs: Just one of many modifications one can make, and by no means even the slightest bit extreme compared to many others.
  • The Asteroid Thicket: Averted.
  • Benevolent Alien Invasion: Inverted in several cases; the To'ul'h were stuck at pre-industrial-level society due to a lack of metal and other workable materials, so humanity arrived and gave them the proper advances. It wasn't an invasion, per se, but the rest of the trope is played fairly straight.
  • Bizarre Alien Biology: Most aliens are in no way compatible with earth-like habitats. A To'ul'h on earth would die from freezing, alkaline burns, UV radiation, suffocation, and decompression, while a muuh would literally melt and/or vaporize. The daharrans are considered "humanoid" solely because they breathe earth-like air (they are crustacean/mammal-like).
  • Bizarre Sexual Dimorphism: One clade has four genders, three passing on a different type of tissue (plant/animal/technological), and one acting as a womb. The rest of civilized space has six genders, approximately defined as male, female, neutral hermaphrodite, feminine hermaphrodite, masculine hermaphrodite, and genderless.
  • Blood Sport: On some worlds and habitats, it is part of the local culture to be able to kill and eat(!) sophont creatures.
  • Boldly Coming: Given that many different species are present in the terragen bubble, one of the most ubiquitous professions is that of a genetic/relationship counselor, whose job is to make sure two very different individuals can -ahem- and procreate with minimal difficulty.
  • Brain In A Jar: Clade Cyborn is basically this.
  • Brain Uploading: A fairly ubiquitous technology since the second millennium AT. 90% of the population is said to be entirely virtual, although this also includes disembodied ai (no, that isn't a typo). It is possible (and not uncommon) to upload your mind to the net and live there.
  • Cant Argue With Elves: Transapients, in this case. Being orders of magnitude more intelligent than 99.9% of the population will do that, though mostly they have more important things to do than go around in public.
  • Casual Interstellar Travel: Played with. Interstellar travel takes years, but usually one can afford to wait that long, given that most people are effectively immortal. They can also go into suspended animation if they get bored, shortening the trip. Alternatively, if they can put up with the limitations, they can take a wormhole to another part of the galaxy and save a few years.
  • Cloning Blues: Averted and played straight. It is a common practice to copy one's consciousness on the 'net to accomplish more at once, or to make extra bodies to do extra work, but this is usually either a temporary measure, with more permanent ones being rare. The explanation for why people don't do this often is because property laws get iffy and complicated, usually screwing over the clone. Some exceptions do occur; one person split himself into hundreds of copies and is in the process of making a documentary series about the paths each one has taken.
  • Cool But Inefficient: Most of the time, things are designed for either functionality or at the very least practicality. If the page describes something that doesn't fit with the above, you can expect a Lampshade Hanging that explains it as having religious or cultural significance in spite of its inefficiency.
  • Cool Ship: A LOT of art galleries with ships are on the site, and yes, most of them are very cool.
  • Days Of Future Past: Ludd and primitivist factions often adopt older ways of life, settling down on a new world with their low technology.
  • Death From Above: As you can imagine, this is a primary method of destroying planet-based civilizations.
  • Death Ray: Beam weapons are given considerable mention on their weapons page.
  • Death World: Anything that rates a 10.0 on the traveler's hazard scale will be this for most. Heck, anything above an 8 will probably kill you.
  • Divided States Of America: This happened early in the setting's history, with the Bear Flag Republic, Cascadia, the Reformed Confederacy, and several other splinter states declaring independence starting around 2300 AD.
  • Divine Ranks: The Archai are ordered by toposophic level, with each one being essentially a new layer of consciousness. Ordinary modosophonts (e.g., you and me) are S0, while the Highest Archai are S6. Generally, the point at which one begins to be called a god is at S3 (godling).
  • Do Androids Dream Of Electric Sheep: Ai and artificial life (alife) are every bit as "human" as people, and are in most polities given full rights.
  • Dolphins Dolphins Everywhere: Many navigators are provolved (intelligent) dolphins, since they were among the first provolves.
  • Earth Is The Center Of The Universe: Subverted in that while it is the physical center of the terragen bubble (roughly) by virtue of the fact that nothing can exceed the speed of light, and most everything traces its lineage there, the planet itself is a protected natural reserve, with a few dozen cultural sites preserved and just a few thousand animal-people living there with stone-age technology. Good old GAIA (probably) rules over the entire solar system, which used to be a straighter example (primarily centering on Mars) in the early interstellar years.
  • Earth Shattering Kaboom: Conversion weapons can do this to stars, and their usage is more often than not are seen as a heinous crime.
  • Emergency Transformation: The origin of the transsapient Queen of Pain is that she was originally a cat who was given a godseed to save her from a stab wound. The resulting Body Horror and Nightmare Fuel demonstrate the dangers of using such powerful artifacts.
  • Energy Weapon: Given considerable attention physics-wise.
  • Evolutionary Levels: Borderline example, the toposophic levels are this for mental evolution. Su (short for superior) play it closer to this trope, as they are considered generally superior to humans in most ways (hence the name). But note they are genetically engineered to be 'superior', not "further along in evolution".
  • Exotic Equipment: The To'ul'h have sex with their armpits somehow. This troper didn't care to go into the details.
  • Fantastic Racism: Many historical time periods have activist groups against provolution, ai, etc. There's also the racist planet Tylansia, which has problems far worse.
    • Fantastic Slurs: Tylansians call rianths and splices "Beast-heads," and maintain that they eat people. Splice and rianth tourists are amused more than anything else.
  • Faster Than Light Travel: Notably averted. NOTHING can travel faster than the speed of light. Period. I could go into frames of reference and relativity, but it's all semantics at this point. Wormholes can sidestep the issue, but they need to be made in pairs, and then sent to their respective destinations at considerably slower-than-light speeds, lest they suffer a Phlebotnium Breakdown. In other words, you have to get there before you can take a wormhole there.
  • The Federation: There were two of these, creatively named the First Federation and the Second Federation. Both of them are defunct, and the role is now taken over by the Sephirotic Empires.
  • The Fog Of Ages: It is mentioned that with a lifespan of potentially thousands of years, the average modosophont becomes a completely different person within one or two millennia unless they take steps avoiding it.
  • Future Imperfect: Some of these pages used to exist for laughs, these are being phased out to avoid copyright issues and the like. Nonetheless, this trope is sometimes used, usually mentioning a scholarly debate about what the truth is. For example, the story of Frankenstein is widely held to be true, despite being debunked by historians.
  • Future Music: Some mention is given to static sound being a short-lived music fad in the late 21st century.
  • Future Slang: Krek! Between the scientifically-accurate Techno Babble and the pseudo-Future Slang thrown around it is downright impossible for a newbie to catch on right away.
  • Gaias Vengeance: In this case, an AI named GAIA decided to save the earth by giving humanity the boot. She succeeded.
  • Gattaca Babies: An entire page is devoted to alternate reproductive methods, like growing the infant in a tank, adapting a marsupial pouch, or others. The separation of sex and reproduction is referred to as the "third sexual revolution"
  • Generation Ships: Very common means of travel. Some of them are thousands of kilometers in length.
    • Err, I don't think so? GAIA's expulsion wave had generation ships, but that was on the cheap; most of the setting can afford something faster, and with longer-lived crew.
  • Genetic Memory: At least one clade uses chromosomes to store information. This troper can't recall whether it's hereditary.
  • Going Critical: Antimatter and Magmatter both explode spectacularly when sDafeguards fail. This doesn't happen often.
  • Gone Horribly Wrong: Queen of Pain. Full stop.
  • The Greys: These started out as a fad, and there are still around 600 billion in the terragen sphere. They're really just regular people.
  • Half Human Hybrids: Dear god, where do I start? Most modosophonts are humans in some way or another. We have Cyborgs, Bioborgs, Splices (humans with animal genes), Rianths (animals with human genes), and a zone that blurs the latter two.
  • Heavy Worlder: Several clades are created for high-gravity worlds.
  • Hive Mind: The Emple-Dokcetics' philosophy is one of the sharing of minds, with the end result being something somewhat like this. Closer to this trope are the Anttechians, which are essentially intelligent anthills.
  • Horde Of Alien Locusts: The Amalgamation are something like this.
  • Human Aliens: Borderline case. These exist, but are all descended from regular humans
  • Human Popsicle: Cryogenic freezing isn't the only way to go into suspended animation, but it's definitely there. Usually used to make long trips more bearable.
  • Human Resources: Autovory is a fad in some places which involves cloning oneself, sans brain, and then eating it. There are many other examples.
  • Humans Are Superior: HAHAHAHAHA no. Averted.
  • Humans Are Special: A variant occurs in this case. There are few "pure" humans left in the terragen sphere, so they have a certain pride about them.
  • Humans By Any Other Name: Baseline for "pure" humans, nearbaseline, plebhu, or just hu for variants. Terragen is an umbrella term meaning "everything that can trace its origins back to Earth," which is around 99% of the known universe.
  • Inside A Computer System: Virches (virtual realities).
  • Insignificant Little Blue Planet: Somewhat. Earth is fairly insignificant as far as interstellar politics are concerned, but it's still a historic landmark.
  • Instant AI Just Add Water: Averted, mostly. Modosophonts and even lower transsapients have a difficult time making a truly self-aware ai. The higher transsapients and godlings, however, produce one as easily as an ordinary person might produce a sentence or a word.
    • Though once you have one AI it's trivial to copy it.
  • Interspecies Romance: It's implied that this tends to happen a lot.
  • Killer Robot: Some stories have these.
  • Law Of Alien Names: The To'ul'h have very distinct names, as to sufants (intelligent elephants) and dolphins. A lot of the time a character will pick a name with a lot of adjectives, an ironic name, or a more standard alien name.
  • Least Common Skin Tone: Subverted. The most common nearbaseline skin colors are shades of brown.
  • Little People: Clade Nisse is actually a straight example and a deconstruction of the trope, describing the difficulties in packing a sophont intelligence in such a small head and addressing the difficulties in keeping in body heat.
  • Living Ship: Most ships are at least sentient, and many are even transsapient. Some of them are literally alive, like the archosaurian or other biological ships.
  • Loads And Loads Of Races: There are literally millions of clades in the terragen sphere, and the site describes hundreds of them in varying levels of detail, most often a few sentences, but in some cases several pages. In many cases, the shorter ones are generalizations, leaving out many details. One example: Free Madverts, which are "intelligent advertisements freed from their corporate programming." The article is only describes their origin, not their form or capabilities.
  • Lost Colony: Several are rediscovered.
  • Mechanical Lifeforms: Most vecs can reproduce and are self-aware, and are mostly considered as lifeforms.
  • Mega Corp: For most of the interplanetary era (first millennium AT), the solar system was ruled by these.
  • Mercurial Base: Many of these exist, mostly for power collection.
  • The Metric System Is Here To Stay: Go to the site and try to find the words "mile" or "fahrenheit," or any other non-metric units being used. Dare ya.
  • The Milky Way Is The Only Way: By virtue of the fact that we haven't been around enough to explore our own galaxy, let alone another one. There are, however, confirmed instances of life in other galaxies. The most famous is probably the one that made the Triangulum Transmission (from the Triangulum Galaxy), which pretty much said "There is something SERIOUSLY HUGE coming for you in around 3 million years."
  • Mundane Utility: As expected for a high-tech setting, most people use technologies far beyond current capability without even noticing they're there. It is, for example, possible (if difficult) to have more processing power than all current computers in the world combined in your clothing.
  • Nanomachines: Very common technology in practice, comes in both organic and mechanical, with the former being slightly more common. Responsible for both the disaster that killed a major portion of humanity and the technology that kept that portion under 100%. In the more civilized areas, they completely replace microbial life in the ecosystem. Sometimes, they go haywire and start making a mess. This is what krek, a common swear, is.
  • The Neutral Zone: Although there is little in the way of actual war going on, a lot of polities are independent and unaligned.
  • New Neo City: Nova Terra is but one.
  • Numbered Homeworld: Many planets have alphanumerical designations as well as more common names.
  • Organic Technology: The Zoeific Biopolity is the biggest user of this, using it almost exclusively. Elsewhere, however, it is still fairly common.
  • Outgrown Such Silly Superstitions: Subverted completely. Not only are the AI Gods worshipped as such, they actually have godlike power, so praying to the local deity might actually work in your favor after all. Not that you'd notice, of course.
  • Portal Network: The Wormhole Nexus makes it possible to travel from one end of the terragen bubble to the other in a few months. Partial subversion, however, in that there are limitations to what wormholes can do; this makes the long way around still a viable means of travel.
  • Plant Aliens: None naturally occurring, but there are a few instances of provolved trees and plants.
  • Prime Directive: Not by any means universal, some planets with primitive inhabitants are off-limits if the Caretaker God in charge says so. One story subverts this when the Caretaker God considers its charges "ready" and manipulates an anthropologist to unwittingly give them an encyclopedia specifically designed to guide them to space travel and beyond so that they can join the rest of civilization.
  • Projected Avatar: Most Archailects have avatars with which they interact with their charges.
  • Psychic Link: A cybernetic version of this is cited as the reason why the citizens of the Deeper Covenant are so friendly.
  • Psycho Serum: A Godseed is a rare artifact which forces the being taking it to suddenly become several orders of magnitude more intelligent. Its effects can be unpleasant to those in the immediate vicinity.
  • Puny Earthlings: Though not really earthlings, baseline humans are often less capable in most fields than superiors or transapients.
  • Ret Con: Ongoing. Despite what the official site might say, there is not nor has there ever been anything like femtotech or picotech in-universe. Any mentions of such technology are being purged from the site.
  • Science Marches On: Deliberately averted. The worldbuilding group updates constantly based on cutting-edge science, and would probably rewrite the entire established canon if something happened in theoretical physics that made a major part of the series impossible.
  • Sci Fi Writers Have No Sense Of Scale: Averted. The group nitpicks any little inconsistencies to make it fit known physics.
  • The Singularity: This is treated as an individual-level event, and there are 6 of them, each one making the individual far more powerful mentally.
  • Space Station: The majority of non-virtual life live in space habitats, which are usually cylinder-shaped or ring-shaped.
  • Standard Sci Fi Setting: Subverted, averted, or played straight. The protagonists and antagonists can be of virtually any shape or form, but are usually both terragen in origin. There is really no "evil alien empire" except the Amalgamation, but nobody knows that much about them, and they might be terragen as well. There isn't any "darker threat" as far as ancient precursors are concerned, but it is hypothesized that such a group may exist. The OA writing and worldbuilding groups are dead-set on keeping them rumors, neither confirmed nor denied.
  • Starfish Aliens: And how! Every truly alien species is just that- alien. Here is a small sample of extant species.
    • The To'ul'h, which look like bloated, headless bats, but are more anatomically similar to starfish, were the first to be discovered after stagnating in their industrial era. They are comfortable in high-pressure, acidic environments in excess of 130°C.
    • The Muuh, which have been spacefaring for roughly 80 million years until 14 million years ago when something happened. They live in an environment so cold that they are literally made partly of ice. Temperatures above -150°C kill them.
    • Meistersingers, essentially intelligent trees, which have lots of information about the galaxy at large but won't share because they think it's more fun that way.
    • Cthonids, which are essentially walrus-sized worms. They had space-flight capability on first contact.
    • Whisper, an entire planet covered in grass that makes up an enormous sound-based computer, wherein the alien race which created Whisper now live.
    • Jade Chime Singers, which are the only intelligent life from a chlorine world, are described as affectionate and hideous.
  • Starfish Language: Not limited to aliens, virtually every possible form of communication is used by a species.
  • Stealth In Space: Deep-space hider clades use this, though the issues with heat dissipation are present.
  • Stock Dinosaurs: Subverted. Dinosaurs are around, but they are genetic reconstructions of dinosaurs and other prehistoric creatures, and never actually existed in the mesozoic at all.
  • Subspace Ansible: Most ships have nanogauge wormholes, which allow them to communicate with someone on the other end. Getting the message to the universe at large, however, tends to take months to centuries, depending on where it is.
    • Actually nanogauge wormholes are common but *not* on ships, lest a causality-violating loop form and go *boom*. Instead, such wormholes get used as internal communication buses within high-level AI architectures.
  • Sufficiently Advanced Alien: Not aliens, but the AI gods fit here.
  • Technology Levels: Mostly averted, as a race will utilize whatever is available to them, but there are categories that work somewhat like this.
  • Terraform: A lot of planets have been terraformed for terragen habitation. Others have been disassembled into a more convenient shape. So have some stars.
  • Thats No Moon: Megascale engineering means that it isn't that uncommon to see a structure thousands of kilometers in diameter. At the far end of the spectrum, A number of planets turn out to be trees. These are called Dyson Trees, and yes, they are grown.
  • Time Dilation Field: Time dilation due to relativity when one approaches light speed. Truth In Television.
  • Vicious Cycle: Every 30 million years or so, a spacefaring civilization becomes advanced, and then disappears for apparently no reason.
  • Virtual Celebrity: These can be downloaded off the Net; some of them are historical reconstructions. One of the most popular is Alexander the Great.
  • We Can Rebuild Him: This can happen, though most people choose to carry backups to be loaded into a clone body.
  • Wetware CPU: Not an uncommon occurrence.
  • World Shapes: A number of megascale structures are shaped like rings or cylinders. Rarely, an AI god might go crazy and make something wacky for no reason. This tends to end badly for the inhabitants.

ORION'S ARM GALACTIC MINERS JUAN OCHOA





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MAGNA
Concert Productions International (familiarly, CPI). Major promoter of rock concerts and tours in North America. It was established in Toronto in 1973 as a subsidiary of WBC Productions Ltd by Michael Cohl, William (Bill) Ballard, and Mediagenics Entertainment. CPI-Mediagenics extended its sphere of influence across Canada. CPI=Mediagenics organized many national tours by major rock and pop acts and produced more than 250 concerts and events each year in addition to sporting and theatrical events. With its focus on concert tours, CPI promoted successful tours for the Rolling Stones, David Bowie and Pink Floyd. In 1989 it began to acquire international touring rights for groups such as the Rolling Stones, whose 115-concert Steel Wheels tour 1989-90 in Canada, the USA, Europe, and Japan generated gross revenues reaching an unprecedented $300 million. It also presented artists in several smaller Toronto venues and promoted concerts in other Ontario cities. In 1990 Canadian concerts accounted for about half of some 1000 CPI presentations worldwide.
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